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Nov 30, 2009, 6:33am





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General
[ ]Away Notice (2 sub-boards)
Post a message here if you're going to be gone for more than a few days, or you will be reprimanded.
Moderator: Mittens
34on Oct 2, 2009, 12:40pm
by Bacchante
in Going Down
[ ]General Board (6 sub-boards)
You can talk about anything here, but please do not advertise. We have a board for that.
Moderator: Mittens
62223on Nov 26, 2009, 10:05am
by Sintarith
in Complaint Corner: It's...
[ ]Advertise/ Affiliate (1 sub-board)
Guest Friendly. You may advertise or request affiliation through here.
Moderator: Mittens
218230on Nov 11, 2009, 9:24pm
by Reparation Pern
in We Fight For the Futur...
[ ]Archives (4 sub-boards)
Here are the older threads that have died off.
Moderator: Mittens
1141,188on Aug 18, 2009, 10:29am
by Desert
in OH NOES, CBOXFAIL!
[ ]Applications and Costs (4 sub-boards)
Applications for staff and admin positions, as well as the cost for certain characters.
Moderator: Mittens
812on May 24, 2009, 3:06am
by Lauri
in Application
Information
[ ]Plot (4 sub-boards)
Here you will find the site plot, and the individual plots for Weyrs, Holds, and Halls.
Moderator: Mittens
47on Oct 28, 2009, 12:48am
by Onyx
in Solainoti - In The Sha...
[ ]Rules (4 sub-boards)
Here you will find all the rules of our site. You don't have to read everything, only that which will effect you.
Moderator: Mittens
45on Dec 1, 2008, 9:22am
by Mittens
in Rules|The rules that a...
[ ]Join (32 sub-boards)
Here you will be able to make a character, and then RP. Please post in the appropriate areas and wait for your character to be accepted.
Moderator: Mittens
133379on Nov 17, 2009, 7:08pm
by Onyx
in Silvate
[ ]Pern (5 sub-boards)
Here you will find a map, a completed list of fauna, flora, foods, and even money, that are present in Pern.
Moderators: Mittens, Onyx, Epic Squid of Legend, Desert
266276on Nov 1, 2009, 2:29pm
by Sintarith
in Map Idea
[ ]Dragon Info (4 sub-boards)
Here you will find everything you need to know about all of the dragons found on this site, down to their Weyr of origin, and if they are specific to a single Weyr.
Moderators: Mittens, Onyx, Epic Squid of Legend, Desert
1524on Aug 13, 2009, 12:17am
by Desert
in Hybrids of Fyr Amenti
[ ]Weyrs (9 sub-boards)
The Weyrs found on Pern, as well as all information about them.
Moderators: Mittens, Onyx, Epic Squid of Legend, Desert
3435on Aug 21, 2009, 8:11am
by Desert
in Population
[ ]Holds (16 sub-boards)
Holds, the Weyr they are bound to, and any other information about each.
Moderator: Mittens
55on Aug 25, 2009, 6:42pm
by Desert
in Kijuju Hold
[ ]Halls (15 sub-boards)
Here you will find the Halls and their locations, as well as their information.
Moderator: Mittens
88on Jan 2, 2009, 10:58pm
by Epic Squid of Legend
in Population|inhabitants...
North Continent
[ ]Atlanopolis Weyr (9 sub-boards)
Atlanopolis Weyr is located centrally underwater, nestled safely inbetween the tropic of cancer and the equater. The spires that jut out from the water's surface are the only entrance into the Weyr aside from the far deeper, undersea openings, though no dragon of the air could ever survive the pressure exherted by the ocean at that depth. Further more, the spies themselves are so well disguised and small that it is unquestionable that one could ever find this entirely self sufficient Weyr. It is the former escape route from old Ista Weyr and, if one truly bothered, the tunnels could be excavated to lead one straight back to the island Weyr of so many turns ago.
Moderators: Mittens, Onyx
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[ ]Skrull Island Weyr (7 sub-boards)
East of the Northern Continent, and island called Skrull rests in the cool waters. In the centre of the isle, inside a barren stone mountain, rests Skrull Island Weyr; a secretive and hitherto hidden place. Carved from the very rock of the land this Weyr sits as a warning to those who would try and destroy the peace of Pern.
Moderators: Mittens, Bacchante
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[ ]Skrull Coast Hold
A large fishing Hold that covers a decent portion of the West Coast of Skrull. This Hold is in charge of acquiring the seafood for entire island. The sandy soil nearby is used to grow cotton, which most of Skrull's garments are made from. There are also orchids and vineyards further in, maintained by the mercentile aspect of the hold.
Moderators: Mittens, Bacchante
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[ ]Ring Mount Hold
A relatively smal hold on the Eastern edge of Skrull, based on side of the river which seperates Skrull from its sister, jungle island. Only the woodcutters, butchers and shearers staying here permenantly. The rest of the population are roaming the Steppes to the north and west of the Hold with their huge herds of Herdbeasts and Woolbearers which supply the rest of the island. The birch trees that grow along the river's edge are harvested year round and carved here or sent to the other holds.
Moderators: Mittens, Bacchante
00
[ ]East Steppe Hold
A relatively smal hold on the Eastern edge of Skrull, based on side of the river which seperates Skrull from its sister, jungle island. Only the woodcutters, butchers and shearers staying here permenantly. The rest of the population are roaming the Steppes to the north and west of the Hold with their huge herds of Herdbeasts and Woolbearers which supply the rest of the island. The birch trees that grow along the river's edge are harvested year round and carved here or sent to the other holds.
Moderators: Mittens, Bacchante
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[ ]Black Sands Weyr (12 sub-boards)
Located on an island of the west shores, the Weyr is built in the heart of a long-dormant volcano. The island itself is ratehr large, and unmistakable due to the black sand that lines the beaches. Beware of the inhabitants though, some are far from friendly.
Moderator: Mittens
112on May 18, 2009, 3:41pm
by Desert
in Calling to the Darknes...
[ ]Shoreline Hold (5 sub-boards)
Shoreline Hold is built on the shore, looking out over the waters one can easily spot the island of Black Sands Weyr. Shoreline has more organization than West Bay, and around the Hold is a large garden, carefully cultivated, from which many of the vegetable and fruit crops are produced, making it not only pretty, but practical. The location of the Hold makes for a beautiful scene at any time of day, and despite being a large producer of produce, it is one of the more attractive places to live on the North Continent.
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[ ]West Bay Hold (5 sub-boards)
West Bay Hold is named so because it was built beside a bay on the western coast. It is a fishing hold that makes use of a variety of wherries, and holds a small fleet of boats. The people are wary of dragons, and rightly so, for who can blame them after the way Black Sands Weyr behaved? The Hold itself s scattered, no organization to the structure at all, and seemingly built around no central location, but more frm several. The first is the Hold, the second, to the South, is the bay, and the third is a large area of farmland.
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[ ]Crystal Cavern Weyr (12 sub-boards)
A smallish Weyr, located just south of the former Fort Weyr. Somewhat chilly in climate. Not a lot of forests surrounding the Weyr, though a large river cuts through one side of the bowl, and provides a sort of plumbing.
Moderator: Mittens
24on Sept 27, 2009, 5:52pm
by Desert
in Bittersweet romance
[ ]Tondrick Hold (6 sub-boards)
Potentially a lovely Hold, though it was run to shambles. Tithes to Crystal Caverns.
Moderator: Mittens
00
[ ]Solse Hold (6 sub-boards)
A small Hold well known for breeding runnerbeasts. Tithes to Crystal Cavern.
Moderator: Mittens
18on Sept 25, 2009, 11:02am
by Mittens
in Rolling Thunder (Mittens)
[ ]Smithcraft Hall
The Smithcraft Hall, where metals are dealt with, and new things are churned out on occasion.
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[ ]North Harper Hall (8 sub-boards)
The Harper Hall of the North Continent. Here those interested in the craft are trained, and most of the business is taken care of. Also, those who are hoping to learn of {Pern's history may come and look through the many documents.
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[ ]North Healer Hall
The Healer Hall of the North.
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[ ]Vinter Hall
Where the finest of Pern's wines are produced, where new wines are developed, and a favored place of visit for Harpers.
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[ ]Beastcraft Hall
This Hall focuses on breeding the creatures of Pern to a new standard, and improving the stock for survival and efficiency.
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[ ]Weaver Hall
Not only do Weavers make pretty cloths, they work with dyes and countless other things.
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[ ]Wher Hall (7 sub-boards)
The largest breeder of Whers, those who wish to become Wher-handlers come here to train, and hopefully Impress. Many of the Whers in Holds throughout Pern originated from here.
12on Nov 18, 2009, 11:20pm
by Desert
in Just Another Day
South Continent
[ ]Sallarin Weyr
Sallarin Weyr was founded near the Sea of Azov and somewhat near the headwaters of the river that runs out of the Sea of Azov. The crater itself is smaller than that of the usual run of Weyrs and the other parts of the mountain are far more developed than that of the usual Weyr. Each House has its own area of the mountain to prevent fights. The areas of the mountain that belong to a certain house always have walls that divide the living quarters.
Moderator: Dragonmage
00
[ ]Channel Hold
Channel Hold is a seahold on the tip of the penninsula where the Dolphincrafthall was in the Golden Age of Pern. It has a large fishing fleet and provides the Weyr with a lot of things derived from the sea both kept and sent to the Weyr as tithes. The harbor here keeps the boats from smaller seaholds in rough weather. Some of the smaller seaholds beholden to it have pearl divers who help supply the Jewelcraft with pearls for jewelry.
Moderator: Dragonmage
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[ ]Tumori Hold
Tumori Hold is a beasthold near the coast of a lake and between a forested area and a plains area where the herdbeasts and wherries are allowed to feed and roam. There are many smaller beastholds nearby on the plains area and a few cotholds in the forested area.
Moderator: Dragonmage
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[ ]New Cove Weyr (12 sub-boards)
New Cove Weyr is situated right on the coast, slightly east of where Cove Hold once was. It's a very wet and warm Weyr with plenty of incoming tithes and services. It's two tethered Holds support the Weyr with fish, fruits, and other various supplies. Why not hop on in and stay awhile? The Weyrleaders would be glad to have you!
Moderator: Epic Squid of Legend
531on Oct 1, 2009, 5:53pm
by Sintarith
in Good, bad, or indiffer...
[ ]Zyjax Hold (5 sub-boards)
An agricultural Hold that specializes in flora, though some cattle is raised, and tithes to New Cove. Hot and muggy, almost tropical climate.
Moderator: Epic Squid of Legend
00
[ ]Verixon Hold (5 sub-boards)
A foggy, damp, and very marshy Hold tithing to New Cove Weyr, posiioned on the coast. This is mostly a Fishing Hold.
Moderator: Epic Squid of Legend
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[ ]Talune Weyr (12 sub-boards)
Talune Weyr is located a couple miles WSW from the ruins of Southern Hold, situated on the tip of a rather large peninsula. It was built from a structure of an already extinct volcano who had been rather active earlier in its life. The jagged edges of the southside of the Bowl reach to the skies, and they can often be seen from the ocean, while there is just one wide peak that contains the Hatching Grounds on the southern end. A nearby river from a large freshwater spring has been channeled to the Weyr through man power over the 5 Turns it took to do it, rising up before spilling out of an opening in the peak to become the Weyr's source of bathing toward the end and fresh water higher up.

Moderator: Onyx
781on Nov 21, 2009, 8:38pm
by Onyx
in Here I Am, This Is Me
[ ]Talune Hold (5 sub-boards)
Talune Weyr's first Hold, Talune Hold is famous for its fishing, and small and medium-sized boats are often seen coming to and from the docks. They supply their Weyr with necessary fish, wherries, and tithes, receiving protection from Threadfall in return. This Hold was soon established just months after the Weyr was, no doubt made to protect and help each other respectively. It is situated on a small island off the coast.
Moderator: Onyx
00
[ ]Nusa Hold (5 sub-boards)
Nusa Hold was built around four Turns ago, and they have become more and more corupted over the years. It is located a couple miles ESE from Talune Hold and provides the Weyr with a diminshing amount of lumber and skins, but no more tithes support Talune.
Moderator: Onyx
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[ ]South Harper Hall (7 sub-boards)
The Harper Hall of the South Continent. Those who are interested in the craft and reside in the South are welcomed with open arms.
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[ ]South Healer Hall
The Healer Hall of the South.
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[ ]Minecraft Hall
The Minecraft Hall, located in the mineral rich South.
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[ ]Fishercraft Hall
Those who have a heart for the sea and for fighing come here to train under the craft.
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[ ]Glass-smith Hall
Though a relatively new concept, glass has become very popular, and the need is on the rise. Closely associated with both the Miner and Smith Halls.
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[ ]Farmer Hall
All things agricultural are dealt with by the Farmer Hall, and they strive to find a way to better crops and provide food for all.
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East Continent
[ ]Fyr Amenti Weyr (9 sub-boards)
Southeast of Solainoti, in an area pocked with water-hewn cave systems. It is a series of huge, interlinked limestone caves deep underground, with only one possible entrance: an almost perfectly circular opening leading to the outside world, with a diameter the span of an amber's wings; from the lip of the opening to the floor, the entrance is the depth of two Ramoth-sized golds.
Moderator: Desert
113on Nov 28, 2009, 7:45pm
by elainsie
in Above and Below
[ ]Kijuju Hold (7 sub-boards)
Kijuju's founders took a page from their protectors' books and settled into another system of limestone caves, just a few klicks east and a touch south of the Weyr. Theirs is a smaller complex of caves than the Weyr's, but then again they don't need the space for big flying beasts.
Moderators: Desert, elainsie
00
[ ]Solainoti Weyr (12 sub-boards)
Like the old High Reaches Weyr, there are several vents in the old volcano that serve as entrances to the Weyr. There is one main vent that is big enough for a dragon half again as big as an amber or raven to enter easily, and three smaller vents for dragons smaller than a black or emerald to go through. Inside the Weyr is an absolutely huge, hollowed out cavern that is split almost exactly in half. The more northerly half is filled with gritty sand and gemdust, still heated from below by the leftovers of the volcano's former life, that acts as the Hatching Grounds. There are only two ways into it: through one of the three minor vents, and through the gaping cavemouth splitting it off from the Bowl. Two queens could lay raven-sized clutches comfortably in these Grounds at the same time.
The other half makes up the Weyrbowl is slightly bigger; the main vent opens directly into it, and the two other vents. Enough sunlight comes in through the vents that grass can grow on the Bowl floor, supporting herds of dragonfodder. A geothermal spring bubbles up against one wall of the Bowl that serves as the lake.
Moderators: Onyx, Desert
139on Nov 20, 2009, 6:19pm
by Onyx
in Good or Bad, You're St...
[ ]Jynaier Hold (6 sub-boards)
Jynaier Hold is known for its various remedies and medicinal herbs that come from the area. Because of the abundant plant life on the Eastern Continent, it is fairly easy to see why this Hold thrives and it the main supplier of herbs for healers throughout the Continent. Medicinal value aside, this Hold is also prosperous from its fertile, volcanic soil, and crops here almost never experience any trouble. It is a relatively small Hold for all its success, but its Holder is content and sees no reason to expand out further from its location WSW of the Weyr, safely nestled in a beautifully designed valley. It happily supports Solainoti without complaint, and gives monthly tithes as well as supplying the healer's herbs.
Moderators: Onyx, Desert
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[ ]Rias Hold (6 sub-boards)
Originally, it was a smaller, temporary camp set up for the workers. Made up of mostly miners from the South and Smiths from the North, Rias' original purpose was to help the Weyr mine its Riosian. Since the mineral has mostly run out, Rias' miners have turned to the deposits of various useful metals and stones under the nearest mountain. The Smiths churn out a variety of objects, from the raw material to utilitarian tools to intricate bits of finery. It is a prosperous business, since there are few other mining operations anywhere near it, and the source is just being tapped.
Moderators: Onyx, Desert
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[ ]Eden Weyr (10 sub-boards)
a large, roughly circular clearing makes up the Weyr Bowl, and in the trees surrounding the Bowl are small buildings made for one or two people: the individual weyrs. Dragon couches are close by, in natural or man-made clearings with spots of bare earth or stone for the dragon. The Weyrleaders and Wingleaders have their choice of the weyrs build in the branches of a few of the biggest and oldest trees around the Bowl.
Around this is an area cleared by the weyrfolk. Proper dwellings reside here; at this point, Eden becomes less a Weyr and more a Hold. Families live here, with small fields of crops and pastures for grazers. This area is referred to as "the weyrhold", while the area inside it is "the Weyr proper".
At the north end of the weyrhold is a sizable lake that curves to fit the contour of the Weyr proper; weyrfolk and riders alike use this lake to bathe, drink, and fish. The Weyr lake has no official name, it is just called "the Weyr lake".
Moderator: Desert
222on Oct 28, 2009, 11:49am
by elainsie
in Beginnings and Endings
[ ]Eden Hold (4 sub-boards)
a few klicks south of the Weyr is the main Hold under Eden's jurisdiction. It is relatively small, but it extends it borders steadily. The Weyr lets it, since they are a large Weyr thanks to their deviation from tradition. Its main export is foodstuffs like fruit, vegetables and grains from the plantations of plant life so abundant on the Eastern Continent. They, like Eden's weyrhold, use piles of dragon dung and firestone mash to keep prowling scavengers away from their crops and predators away from the Hold itself.

Moderator: Desert
00
[ ]Eastern Hold (3 sub-boards)
one of the first Holds on the Eastern Continent, it is slightly more inland from the Weyr. It is slightly smaller than its sister Hold, Eden, because though in its early days it was huge and prosperous, one thing and another has led to Eastern Hold's decline in size. It is still prosperous, and its trademark is the tanners, smiths, glass- and woodsmiths and other skilled crafters that produce goods that Eden Weyr (and Eden Hold) might not have the human resources to make.
Moderator: Desert
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[ ]East Harper Hall (7 sub-boards)
The Harper Hall of the East. A place of learning and music, where all are welcomed happily.
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[ ]Printer Hall
It was decided that the East continent would be the sole location for seveal Halls, Printer inculded.
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[ ]Technicians Hall
Another Hall found only in the East. Here those who practice the craft try to come up with things to make life on Pern easier, better, or more efficient.
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[ ]Dolphin Hall (6 sub-boards)
The only Dolphin Hall on Pern, it is still a newer concept, still growing, though hopes of the art spreading are high.
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[ ]East Healer Hall
The Healer Hall of the East.
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[ ]Plastic-smith Hall
Another newer concept, though plastic seems to be on the rise in way of demand.
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Total Topics: 895   -   Total Posts: 2,608
Last Updated Topic: Above and Below by elainsie (Nov 28, 2009, 7:45pm)
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