Rules (4 sub-boards) Here you will find all the rules of our site. You don't have to read everything, only that which will effect you. Moderator: Mittens
Join (34 sub-boards) Here you will be able to make a character, and then RP. Please post in the appropriate areas and wait for your character to be accepted. Moderator: Mittens
Pern (7 sub-boards) Here you will find a map, a completed list of fauna, flora, foods, and even money, that are present in Pern. Moderators: Mittens, Onyx, Epic Squid of Legend, Desert
Dragon Info (4 sub-boards) Here you will find everything you need to know about all of the dragons found on this site, down to their Weyr of origin, and if they are specific to a single Weyr. Moderators: Mittens, Onyx, Epic Squid of Legend, Desert
Zhivhiri Weyr (14 sub-boards) Cold and isolated Zhivhiri is tucked away far into the North, surrounded by glacial mountains and cliffs and near-impossible for a foriegn eye to find without a guide. Well guarded entrances and a cold temperature discourage most curious mind, and difficulty reaching it provides the Weyr a naturally defensive position. Moderator: Mittens
Atlanopolis Weyr (9 sub-boards) Atlanopolis Weyr is located centrally underwater, nestled safely inbetween the tropic of cancer and the equater. The spires that jut out from the water's surface are the only entrance into the Weyr aside from the far deeper, undersea openings, though no dragon of the air could ever survive the pressure exherted by the ocean at that depth. Further more, the spies themselves are so well disguised and small that it is unquestionable that one could ever find this entirely self sufficient Weyr. It is the former escape route from old Ista Weyr and, if one truly bothered, the tunnels could be excavated to lead one straight back to the island Weyr of so many turns ago. Moderators: Mittens, Onyx
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Skrull Island Weyr (10 sub-boards) East of the Northern Continent, and island called Skrull rests in the cool waters. In the centre of the isle, inside a barren stone mountain, rests Skrull Island Weyr; a secretive and hitherto hidden place. Carved from the very rock of the land this Weyr sits as a warning to those who would try and destroy the peace of Pern. Moderators: Mittens, Bacchante
Black Sands Weyr (14 sub-boards) Located on an island of the west shores, the Weyr is built in the heart of a long-dormant volcano. The island itself is ratehr large, and unmistakable due to the black sand that lines the beaches. Beware of the inhabitants though, some are far from friendly. Moderator: Mittens
Crystal Cavern Weyr (14 sub-boards) A smallish Weyr, located just south of the former Fort Weyr. Somewhat chilly in climate. Not a lot of forests surrounding the Weyr, though a large river cuts through one side of the bowl, and provides a sort of plumbing. Moderator: Mittens
Craft Halls (7 sub-boards) All the craft halls of the North are listed within. Feel free to pop in an contract one of them for whatever special needs you may have, or just to visit.
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South Continent
Sallarin Weyr (2 sub-boards) Sallarin Weyr was founded near the Sea of Azov and somewhat near the headwaters of the river that runs out of the Sea of Azov. The crater itself is smaller than that of the usual run of Weyrs and the other parts of the mountain are far more developed than that of the usual Weyr. Each House has its own area of the mountain to prevent fights. The areas of the mountain that belong to a certain house always have walls that divide the living quarters. Moderator: Dragonmage
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New Cove Weyr (14 sub-boards) New Cove Weyr is situated right on the coast, slightly east of where Cove Hold once was. It's a very wet and warm Weyr with plenty of incoming tithes and services. It's two tethered Holds support the Weyr with fish, fruits, and other various supplies. Why not hop on in and stay awhile? The Weyrleaders would be glad to have you! Moderator: Epic Squid of Legend
Talune Weyr (14 sub-boards) Talune Weyr is located a couple miles WSW from the ruins of Southern Hold, situated on the tip of a rather large peninsula. It was built from a structure of an already extinct volcano who had been rather active earlier in its life. The jagged edges of the southside of the Bowl reach to the skies, and they can often be seen from the ocean, while there is just one wide peak that contains the Hatching Grounds on the southern end. A nearby river from a large freshwater spring has been channeled to the Weyr through man power over the 5 Turns it took to do it, rising up before spilling out of an opening in the peak to become the Weyr's source of bathing toward the end and fresh water higher up.
Sereg Dagnir Weyr (9 sub-boards) The entire Weyr is underground, surrounded by mountains at all sides. The only way to enter or leave is the hole in the ceiling of the Training Grounds. The Tinechors and the people of Lim work together to make a connection so that transporting goods may become easier between the Holds and the Weyr. Moderator: DaeSiggil
Craft Halls (6 sub-boards) The Southern crafting halls are located here. Contracts and visits are always welcomed.
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East Continent
Fyr Amenti Weyr (10 sub-boards) Southeast of Solainoti, in an area pocked with water-hewn cave systems. It is a series of huge, interlinked limestone caves deep underground, with only one possible entrance: an almost perfectly circular opening leading to the outside world, with a diameter the span of an amber's wings; from the lip of the opening to the floor, the entrance is the depth of two Ramoth-sized golds. Moderator: Desert
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Solainoti Weyr (14 sub-boards) Like the old High Reaches Weyr, there are several vents in the old volcano that serve as entrances to the Weyr. There is one main vent that is big enough for a dragon half again as big as an amber or raven to enter easily, and three smaller vents for dragons smaller than a black or emerald to go through. Inside the Weyr is an absolutely huge, hollowed out cavern that is split almost exactly in half. The more northerly half is filled with gritty sand and gemdust, still heated from below by the leftovers of the volcano's former life, that acts as the Hatching Grounds. There are only two ways into it: through one of the three minor vents, and through the gaping cavemouth splitting it off from the Bowl. Two queens could lay raven-sized clutches comfortably in these Grounds at the same time. The other half makes up the Weyrbowl is slightly bigger; the main vent opens directly into it, and the two other vents. Enough sunlight comes in through the vents that grass can grow on the Bowl floor, supporting herds of dragonfodder. A geothermal spring bubbles up against one wall of the Bowl that serves as the lake. Moderators: Onyx, Desert
Eden Weyr (12 sub-boards) a large, roughly circular clearing makes up the Weyr Bowl, and in the trees surrounding the Bowl are small buildings made for one or two people: the individual weyrs. Dragon couches are close by, in natural or man-made clearings with spots of bare earth or stone for the dragon. The Weyrleaders and Wingleaders have their choice of the weyrs build in the branches of a few of the biggest and oldest trees around the Bowl. Around this is an area cleared by the weyrfolk. Proper dwellings reside here; at this point, Eden becomes less a Weyr and more a Hold. Families live here, with small fields of crops and pastures for grazers. This area is referred to as "the weyrhold", while the area inside it is "the Weyr proper". At the north end of the weyrhold is a sizable lake that curves to fit the contour of the Weyr proper; weyrfolk and riders alike use this lake to bathe, drink, and fish. The Weyr lake has no official name, it is just called "the Weyr lake". Moderator: Desert