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No New Posts Weyrbowl

An area which is effectively closed off by the tall, icy cliffs which surround it. The bottom is warmed from below by molten rock and kept just barely thawed in the summer months. This area acts as both the Weyr's feeding pens, the meat source of the Weyr's people, the location of weyrling lessons, and the Weyrbowl.

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No New Posts Kitchens

The Weyr's kitchens, where the food is cooked. Tables are scattered off to one side for riders to grab a bite on their way somewhere, though meals are generally had in the dining hall. Located below the kitchens and connected by a stairway are the drudges quarters, one of the warmer spot in the Weyr.

Moderator: Lyrikitty

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No New Posts Weyr Entrances

The ways in and out of the Weyr, scattered about the sides of the expansive Weyr. All entrances are guarded by a Frost, so be wary of trying to sneak in unwelcome.

Moderator: Lyrikitty

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No New Posts Personal Weyrs

Separated mostly by color. Frosts and their riders are housed in groups near the entrances, so they can take shifts on watch without ever leaving a post entirely unguarded. Forests are next in line of housing, though there are vacant weyrs deep in the Weyr for the Forests when there are visitors. Tundras are kept near the candidate barracks to watch over the youths, while Glaciers have their own little section of Weyr to themselves. Glaciers actually have the quietest weyrs, as there is generally nothing of interest near them. Toxins are weyred in a circle around the Hatching Sands with direct access to the sands. For those mated pairs of mixed colors there is another section of the Weyr devoted solely to them.

Moderator: Lyrikitty

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No New Posts Weyrling Barracks

Another area which can be difficult to find, the Weyrling barracks are in the lower part of the Weyr. Connected directly to the Weyrbowl by a tunnel and to the rest of the Weyr through various passages. Separated by male and female with a shared commons area, this is perhaps the only time the dragons will sleep in close quarters to another color.

Moderator: Lyrikitty

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No New Posts Candidate Baracks

The candidate barracks are nestled away in the Weyr, surrounded by the Tundra weyrs. Separated into male and female areas with a shared common.

Moderator: Lyrikitty

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No New Posts Infirmary

A large, open room. The walls are lined with cots for the injured, and are offered minor privacy by a hanging separater if it's desired. The far wall opposite of the entry is covered in shelves containing medical supplies. The sick and injured are welcomed and well treated, and the proximity to the kitchens ensures patients get food fast and hot when wanted.

Moderator: Lyrikitty

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No New Posts Library

Shelves upon shelves of bound hides can be found here. The wealth of information available is somewhat stagering, and a bookworm could find themselves lost for months easily. There is a small section which is restricted, kept safely behind a locked door in the back of the library, and accesas can only be granted through the Weyrleader and Weyrwoman.

Moderator: Lyrikitty

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No New Posts Dining Hall

One of the most decadent and attractive places in the Weyr, as well as one of the largest. The far side is marked by a raised platform with a long stone table, the rest of the room containing rows of smaller tables when all set up. Most of the time the smaller tables are stacked to the sides, leaving a few out for Weyrfolk to use on a day to day basis. One feature of the hall which makes it hard to forget once seen is the lighting. Glows places on the ceiling and walls give a soft lightnig to te room, and giving a very distinctive feel of romance and mystery.

Moderator: Lyrikitty

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No New Posts Meeting Hall

Placed not inside the Weyr, but atop, this is not so much a room as an ice formation. Wind, snow, hail, and the gentle shaping of dragon paws has created a dome-like structure of ice, thick enough to withstand a great deal of force. One side is opened to the world, and used to enter or exit. Due to the ice trapping heat inside, it's a warmer location to sit and relax, as well as a very attractive view. The meeting hall is also the location of the Weyr's Star-stone, placed a Green's length to the East of the hall.

Moderator: Lyrikitty

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No New Posts Hatching Sands

The only place in the Weyr, save the Weyrbowl, to outsize the dining hall, the Hatching Sands are truly massive. A gigantic cavern by most standards, it stretches high enough that a skilled dragon could circle above and even -possibly- Between. Around the outskirts are the stands, and above them are stone ledges where the dragons of the Weyr will perch to watch. Entrances to the Sands are mostly through the connecting weyrs of the Toxins, the openings fitted into the stands. There is another walk-through tunnel though for candidates and the new weyrlings, as well as a few tunnels in the ceiling through which some dragons of the Weyr will drop and then glide down from. The Sands themselves are not scalding, in fact they are remarkably cold. Up to five very friendly Toxins may occupy the Sands at a time, though generally no more than two or three will be seen clutching together.

Moderator: Lyrikitty

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No New Posts Flights

The Flights, and in the case of Frosts runs, of the Weyr will be held here. Please remember to keep things PG-13 in here. The owner of the Rising female gets to select the male that catches her.

Moderator: Lyrikitty

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No New Posts Zhivhiri Hold

Zhivhiri Hold is closest to the Weyr though still separated from it by a stretch of land and water. A cold place, their diet consists mostly of game meats, hardy greens, and tubbers. The harsh climate doesn't mean this Hold is poor, in fact due to the mining in the area they are reasonably wealthy by most standards.The Hold is located on a mineral rich area, and not only is it able to provide the Weyr with all the firestone it needs, but also precious stones are mined as well. A well structured, if small, Hold which takes great pride in architecture and beauty. Buildings here are constructed with great care, not only sturdy and durable, but made to please the eye as well.

Moderator: Lyrikitty

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No New Posts Coast Hold

A little warmer than it's sister Hold of Zhivhiri, Coast is something of a flashy place to reside. Larger than Zhivhiri, Coast is focused on maximizing the land they inabit and taking advantage of the natural wonders. With one side of the city created on the rocky ledge which overlooks the salty waters and another sheltered by a stretch of woodlands it's hard to think of a more picturesque place. Built to capture the eye, looking at Coast Hold is likened to looking at a masterpiece. The buildings reflect the natural beauty which abounds, instead of battling against it and standing out like a blemish their architecture compliments it. The main Hold is settled not in the center, but instead near the drop-off over the water, giving those inside a stunning view of the water.

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Zhivhiri Weyr

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Zhivhiri Weyr
Cold and isolated Zhivhiri is tucked away far into the North, surrounded by glacial mountains and cliffs and near-impossible for a foriegn eye to find without a guide. Well guarded entrances and a cold temperature discourage most curious mind, and difficulty reaching it provides the Weyr a naturally defensive position.
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